using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("Bone")]
	public class Bone : MonoBehaviour
	{
		public float m_scale => method_2<float>("m_scale");

		public Vector3 m_dist => method_2<Vector3>("m_dist");

		public Quaternion m_lookRotation => method_2<Quaternion>("m_lookRotation");

		public Color m_idleColor => method_2<Color>("m_idleColor");

		public Color m_selectedColor => method_2<Color>("m_selectedColor");

		public Bone(IntPtr address, string className)
			: base(address, className)
		{
		}

		public Bone(IntPtr address)
			: this(address, "Bone")
		{
		}
	}
}
